Floating through the void, digging a hole
Working on the second units for each faction and I'm already agonizing over balance, why do I do this to myself? Anyway, while all factions have all types of units I'm trying to make them each have their own flavour, for example the Steel Legion is the slowest, but most heavily armoured faction and this is reflected in their Skirmisher. Miner's aren't fast, but they can soak up more punishment than other Skirmishers.
Files
The Swarm - The Steel Legion V0.2.pdf 70 kB
Jun 10, 2022
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The Swarm: A Trans-Human Skirmish Game
A low unit count skirmish game set close, yet far far away from Earth
Status | In development |
Category | Physical game |
Author | M. Bongers |
Tags | alpha, Multiplayer, Sci-fi, scifi, skirmish-game, Tabletop, wargame |
More posts
- Setting Primer - alpha5 days ago
- November and Going ForwardNov 02, 2022
- Archetype Analysis: The Exotic WeaponsOct 27, 2022
- Close Range?!?Oct 26, 2022
- Archetype Overview: SoldiersOct 25, 2022
- Archetype Overview: SkirmishersOct 24, 2022
- Archetype Overview: OverseersOct 23, 2022
- It's the Robot Man, With No Robot Plan!Oct 21, 2022
- A UFO that walks like an Octopus!Oct 20, 2022
- It's a Cat! It's a Mongoose! It's a Tank!Oct 19, 2022
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